![]() I like personally like Soothsayer the best - Deathchill, Liche King, Spirit Ward/Bane and, later on Soul Drain make for good map clearing and Health Reduction. And grab +PetDamage jewelry from the mage merchants, then you're set. One core thing is that you get at least +2 Nature skill levels ASAP, to unlock the third wolf. The text explains everything nicely, though the layout is somewhat wrecked. And the old kirmiziPerfect guide [is (in principle) still valid. Builds change, but the basics remain the same.Īll Nature doggie builds are perfectly viable. There are still a few nice guides that explain the basics about playing a petmancer, like Tyr's Wanderer Guide and All About Pet Damage by Violos. Bottomline though, find a good -resist/proc weapon and a defensive weapon on a switch. The Skinchanger is a unique animal that's a bit like the Guardian/Ranger in that playing one as a petmancer is more like a playstyle choice, with the versatility of Rune Weapon giving you plenty of interesting options. It gets even worse if you want to add Ternion to the mix. Arcane Blast which also benefits from pet accessories, and the Outsider). ![]() Soothsayers can be great petmancers thanks to the Liche King's Soul Blight and the various Spirit buffs but are notoriously hard to gear, requiring massive skillpoint investment thanks to some key skills being found way up the mastery trees (eg. Both have their merits especially if you know your way around good shields/bows. While Guardians and Rangers can be played as petmancers,doing so is more like playstyle choice than anything (Guardian if you want a gladiator-with-a-shield type petmancer, Ranger if you want a petmancer with a bow). Illusionists can require a huge amount of micromanagement, but with the right items are extremely versatile and can deal massive damage over time with stacking -resistance debuffs from knives/plague/weapon procs.Ĭhampions can actually be pretty tricky to play now because of AE Battle Standard's cooldown, but while all its buffs are up can potentially deal massive burst physical damage. This is makes it ideal as a sort-of auto-pilot kind of character. Ritualists can be played in several ways, but shine as a defensive petmancer with Trance of Empathy and maxed HoO/points in Regrowth. It is also arguably the least item-dependent. There is really no single best pet build because each mastery offers something different.įrom a Nature/x perspective, summoners can be ridiculously tough to kill with Stoneform and have great cast-and-forget AoE capability with Eruption, perfect if you're the type who gets easily distracted/multitasks/gets sleepy easily.ĭruids are good all-around thanks to having two of the most powerful debuffs in the game (Squall/Plague). It also gives you 2 pets, but they take more of a support role in this build. If that sounds too cheesy for you, the built is still incredibly strong even on Legendary difficulty if you pick Trance of Convalescence instead, as shown.Īlternatively, if cheesing the game with Trance of Wrath sounded interesting to you, you can go Dream + Storm instead to increase the damage of Trance of Wrath through the Storm mastery. You can even run around bosses without attacking until they die from the damage over time and kill any boss that way. You can also try to get Trance of Wrath as early as possible to really cheese the game as it kills all mobs that come near you. It's probably the strongest pet build because Lich King is very strong and Dream is just an overpowered mastery in general. Here's my Spirit + Dream build for lazy people:
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